# Campaign music v3 — Last Turn

Original 96-second, 180 BPM action score composed in `Tools/make_music_v3.py`.
Fast breakbeats, synth bass, saw lead, distorted guitar, staccato strings,
brass accents and short freygish clarinet motifs replace the earlier acoustic
arrangement. The D freygish / Ahava Rabbah palette retains local musical color.
No existing melody, commercial recording, speech or topical sound sample is used.

Rendered offline at 44,100 Hz stereo with GeneralUser GS 2.0.3 by S. Christian
Collins and FluidSynth. The soundfont's permissive music-production license is
retained in `Assets/ThirdParty/Licenses/GeneralUser-GS.txt`; official source:
https://github.com/mrbumpy409/GeneralUser-GS. FluidSynth is a production tool,
not shipped as part of the game. Production dependencies remain in Downloads/Music.

The script renders three 72-bar cycles and retains the middle 96 seconds, with
short stereo reflections and beat-synced gain motion. Peak is normalized below
full scale; no clipped samples are permitted. Output is
`Assets/Resources/CampaignMusic.wav`, PCM16 stereo. The original MIDI and full
render stay in Downloads/Music. Asset checks enforce the soundtrack duration.
